Click a card—the anchor slams down, sparks pop, that card stays while the rest drift by.
LIVE FEED ยท CARDS DRIFTING BELOW
Attract Screen
A dense, scrolling river of token cards drifts upward like a news ticker. The cursor is a big neon anchor with a faint hum. Hover: the chosen card glows. Click: the anchor drops with a clang, tiny sparks, a ripple through the stack. One card locks in place; everything else keeps floating past, unbothered.
Move into the river, then click a card.
CONTRACT NOT LIVE YET
Launching on pump.fun. No address exists yet, anything claiming otherwise isn't us.
01
Badge Line
Every card wears a chip that says where it lives now: Anchored (glows steady), Drifting (soft pulse), Lost At Sea (dim, a little salt-stained). The chips flip live as you click around. It reads like a status band on an old arcade screen—small, fast, and weirdly satisfying.
ANCHOREDDRIFTINGLOST AT SEA
02
Status Field
When a card gets the anchor, its Status Field flips to Anchored and starts a tiny timer: Held 00:00:03… ticking in the corner like a cabin clock. If you release it, the field sighs back to Drifting and the timer freezes like a waterline mark.
Drop an anchor above to start the clock.
03
Log Line
Each anchored card keeps a running note: Last Resurface: now. Every time that coin bobs up in your feed, the line updates—Last Resurface: 2 sightings ago. The count climbs with little neon hash marks, like scratches on a bulkhead.
No sightings logged yet.
04
Moorings
Your anchored picks stack down the side in a Set-List called Moorings—tight, vertical, labeled with their timers and last resurface notes. Drag the list to peek underneath; it snaps back in order. Tug the locked card in the river and the whole page rubber-bands down, like a dock line taking tension—snap—card unmoved, unbothered.
Nothing moored yet. Anchor a card in the Attract Screen above.